XAETL...xaetl? by corndog

yeah its like dirt has an actual face shape and i can't animate that in that software (i would if the website could save higher resolution animations as the same size as the sixteen-bit ones but if i go above like a 90x60 pixel resolution the character becomes MASSIVE in the game)
so i have the urge to make another character but i can't do dirt or any of my even normal characters (i can't animate anything that isn't stick legs in that engine either because they look like trash)
#cdogxaetl

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painted on a Nintendo 3DS
15 Jul, 2020, 4:41 pm
00:28

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corndog

15 Jul, 2020, 4:45 pm

now i just have to figure out how to make xaetl not the exact same color palette and how not to get flamed for making a furry character as the second fiddle to the LEGEND of my first character
i can definitely fix that second one (by just making him goofy like my first character like i was going to anyways lol)

corndog

15 Jul, 2020, 5:44 pm

@plainwaffle
it's the steam workshop thing for a game called rivals of aether (functionally indie smash bros melee)
they introduced this thing like almost a year ago that built the workshop (which they opened up at the same time) into the game itself and let people make their own characters and stages for the video game
so like they made modding a legit part of the video game

Zeyphr

16 Jul, 2020, 4:56 am

Typically, I use paint.net (software, not website) to do spritework...but whatever works, I guess! Also, Xaetl is a sick-as-heck name and no one can tell me otherwise.

corndog

16 Jul, 2020, 7:12 pm

the dream is dead
i don't want to animate xaetl anymore lol

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