Key to drawing good mountains is to understand how rocks work in general. Not only that but the type of rocks can change how a landscape looks significantly. E.g limestone vs granite etc. Another thing is, natural terrain is rarely ever precise. It's rough, and irregular though still (somehow) flows together nicely. Also here's another tip that applies to landscapes/backgrounds in general, things further back tend to take on the 'hue' of the atmosphere and are generally lighter/less defined.
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11 Nov, 2019, 6:02 pm
And uh, if not, could I get some tips to help
11 Nov, 2019, 8:43 pm
Uhhh, hmmm, when I think mountains the first thing that comes to mind is Bob Ross tips and those aren't too helpful with digital art lol
I'm not too great at mountains myself but, I feel like making a larger gap near the two peaks might help make it a bit more mountain-y? Idk aaaaa
12 Nov, 2019, 4:30 am
Key to drawing good mountains is to understand how rocks work in general.
Not only that but the type of rocks can change how a landscape looks significantly. E.g limestone vs granite etc.
Another thing is, natural terrain is rarely ever precise. It's rough, and irregular though still (somehow) flows together nicely.
Also here's another tip that applies to landscapes/backgrounds in general, things further back tend to take on the 'hue' of the atmosphere and are generally lighter/less defined.
12 Nov, 2019, 4:46 am
yes, that is not a second mound, it's just a piece that juts out
12 Nov, 2019, 4:46 am
*mountain
12 Nov, 2019, 4:47 am
Tanks for the advice :D
12 Nov, 2019, 4:47 am
oh ff.s
*Thanks