#MythicalCovenant
Hana Motu:
An Island crawling with monsters and other legendary creatures. Its forests are dense, its waters are thought to be poisoned, and the creatures living there are sacred. No mortal is to set foot there unless permitted to do so by the gods. If they do step foot on the Island without permission they will forever be trapped due to a barrier around the Island.
Heavens:
The home of the Gods. It has plethra of environments suited for each of the gods' needs. It floats along the world never staying in one spot for too long. Mortals cannot see this island. Only when a mortal makes a contract with a god can they not only see the island but also maybe visit it. Temples scattered across the world act as a gate/entrance to this island.
Ascyae Prairies:
The grasslands and open plains of Umhlaba. They lead into both Erimos and the outskirts of Theo's. This district has mostly farmlands. However, scattered across its grassy fields lay runes that map out constellations in the sky. Animals far and wide migrate to graze these fields. There are also small ponds
The Colors! Gallery moderators will look at it as soon as possible.
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01 Jul, 2018, 4:45 am
(Still typing plz hold)
01 Jul, 2018, 5:05 am
Neige:
A tundra in its basic form. Extremely mountainous and cold. Its main city Weise Is overlooking an Ice crystal cavern below it. It has two major bridges connecting it to two mountains for easy passage. The Ice crystal cavern is where they get their materials for their homes. Weise has towering buildings and structures and is surrounded by mountains. To enter Neige at all you would have to go through the main gate at the beginning of their border right before Erimos. The gate its massive and is operated remotely. It stays closed most of the time so that the cold winds don't freeze over the other districts.
Erimos:
A Mesa district. Nearing towards Neige it gets higher and colder with elevation and soon becomes unlivable. So what they did was put their main city underground. A massive cavern is the home to many in Erimos and has been dubbed Ogrestein. They carve their homes and building out of the clay and stone in the cavern. The ceiling is covered with stalactites. Around those are lights to simulate a sun of sorts, they go out at a specific time and glow worms then light up to simulate stars in the night sky. Ogrestein is home to the monorail system. As it is the main hub for it. This is where all monorails end up and are able to change directions. Ogrestein is also big on steam power since they're underground. So if giant puffs of steam are coming out of the ground on the surface it means that you're above Ogrestein.
Canon de le Muertos:
This chasm cuts through the continent entirely it also seperates the districts of Faneate and Theo's. This area of land is sparse if not void of life for it homes the Temple of Death. Towards the center of the canyon lays the temple, putrid gases escaping cracks in the unstable ground, bones scattered across the courtyard, and hellhounds patrolling around the temple always alert and ready to attack any intruder. On the left and right sides of the canyon are small towns that decided it was a good place to set up shop. The people do not fear death and they often leave her offerings of food and presents.
The Siahla District:
Consists a mixture of vast sand dunes and dry, cracked stone, making it resemble something of a wasteland. Silhui, the main city of this District, is rather congested along with the architecture being lackluster and almost makeshift. Amongst that congestion, there are towers of meticulously yet somehow securely stacked apartments of sorts, sporting brightly colored flags and other such decorations to make up for the blandness. For necessity, these towers have ladders and poles. They built wood and metal pathways/bridges on the sand throughout the settlement for convenience. With all that said, residents are rather aware of their neighbors.
Mokupuni Isles:
The uninhabited Mokupuni Isles, home to luxurious beaches, lush jungles, ancient artifacts, and Naupaka's Lagoon. Visible in the surrounding, pure, turquoise waters just off the beaches is vibrant color reefs and schools of colorful fish.
The Faneate District:
Is a beautifully lush and vibrant rainforest. The Faneate Bog precedes it, with massive, high-reaching baobab trees. The bases are surrounded by wooden homes and buildings in a sort of scaffolding sort of fashion. There are wooden bridges built between the base of the trees as to not have to trudge through the slightly treacherous Bog itself. The atmosphere is very muggy and moist. Past the Bogs is Faneate, and within it is the Mother Tree, the main city. Within the depths of the rainforest is a mighty chasm, and from that chasm grows a grandiose tree, the plethora of large, entangling roots extending from the chasm's depths. The expansive city is built within that tree; four stone bridges stretch over the chasm from the four entry points in the tree.
01 Jul, 2018, 5:05 am
(Stillll typing <XD had to redo it)
01 Jul, 2018, 5:06 am
Vula:
Southwest from Weise rests Vula, the uninhabitable volcano. It is often fluctuating between active and inactive. As such, the shifting plates beneath it cause multiple earthquakes to Weise. No one knows when it will erupt.
Theós:
The Capital is the largest and likely the most populated. Its most prominent feature is the spiraling mountain that resides at the center, and at the top is the Temple of Life, for the God of Life. It has a central pathway that leads up to said Temple and along that pathway, there are many homes and other such buildings-- the architecture is somewhat Greek inspired, with the many marble pillars and domes. Encompassing the base of that mountain is even more population, and it extends out into Theós' countryside, becoming less congested and more rural the further out it gets until it becomes the Prairies. Between the Theós countryside and the Prairies is mostly farmland.
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The time era of Umhlaba is a modern day with a mix of fantasy. Meaning, you have your phones, laptops, TVs, cars, other transports, etc. Just modern things in general.
The map is divided into districts meaning there are walls placed on the borders of each district. The only way to get into other districts is through the monorail. The monorail is marked with white along the map, connecting to each major city within the area.
01 Jul, 2018, 5:12 am
(OKAY DONE i hope lol <XD)
01 Jul, 2018, 5:27 am
OwO oh yes
01 Jul, 2018, 5:44 am
Oh my gosh, the descriptive writing for this was fantastic! I can picture it in my mind and almost touch it you describe the world so well! :o
Once again, I am increasingly more glad in my election to join this roleplay >3<
01 Jul, 2018, 5:45 am
Descriptions were also provided by Enilia <3 uvu I would not have been able to do this all by myself
01 Jul, 2018, 5:47 am
I can just visualize the agoras in Theos! But what makes it so cool is that its greek architecture with a modern bend too it! <3
01 Jul, 2018, 8:55 am
Re/ Pffff I could just picture you kidnapping him and giving him a full makeover lolol
Yeah honestly I was thinking of doing that because those would basically be the natural colors of a type of snake
I also really like shading gold so there's that XD
01 Jul, 2018, 5:51 pm
Re/ Sorry i'm dumb and forgot no god of death ;; w ;; But i changed that now and also his goal so hope now it works and i'm actually really excited for this rp group, i seriously love the idea and hope it'll help me to be more active and get back into drawing again :D
01 Jul, 2018, 5:52 pm
Re/ Also yeah i can totally see him and Kyr being related in a way XD
01 Jul, 2018, 9:57 pm
I’ve made my first mortal. Take a look.
02 Jul, 2018, 1:00 am
Re: yeah. Had a story about him running through my head for a while so I figured why not. I already had his backstory and personality in my head. Might as well use him.
02 Jul, 2018, 1:32 am
Re: I was under the assumption that the wish and goal were seperate. Is that right, or did I misunderstand? xD
As for the contracted goal, it would be obtainable because the said mortal could win the game. However chances are the mortal wouldn't win the game because (obviously) there are more enemy contestants than said mortal. So if the mortal didn't win, the goal wouldn't be fulfilled. And the God and mortal would be stuck xD And that DOES make sense. So I'll change it as wished ^v^
02 Jul, 2018, 4:09 am
Re: alrighty, thats what I figured you meant. ^-^
I've reposted it, so if there is anything else I need to change, just gimme the word! :D
02 Jul, 2018, 10:05 am
So cool *w*
02 Jul, 2018, 4:35 pm
re// do you have any specifics you want me to do?
02 Jul, 2018, 5:28 pm
re// no problem ^^
02 Jul, 2018, 5:48 pm
re// lol anything for Kohai -w-