I wanted to have a baby alligator in 'Lock Pick' from the begining, but every time I tried drawing him it didn't look right. after one attempt to put him into a panel of the comic I nearly moved him to the next page. The angle would be slightly off, or he'd look more like a lizzard than an alligator.
I set aside one hour with a sketch pad and some refference photos to figure out what I was doing wrong. I paid attention to as many details as I could.
-Cut off-
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Comments
24 Jun, 2017, 10:41 am
-continue-
After that, I drew Cage. He turned out better then I intended, with his detailed design outdoing the artstyle I chose for the comic.
The next thing I bumped into was that Cage looked completely clueless of his suroundings. For some panels he needed to look threatening, and the open mouth thousand yard stare wasn't working. I made him clench his teeth together and that seemed to fix it. The teeth made no sense next to any other drawing of the character where his teeth were showing but it looked so true to what I wanted out of Cage that I left it alone. "I'd already gone through making it look right, now I can break the rules." is how I reasoned it.
TLDR: I have to know the rules to break them. I wanted to draw an alligator but drawing it like a cartoon wasn't working. I had to start with real ones and work down to a cartoon, then break how the animal works.
I like to know the rules before I break them.
I hope this inspires something, thanks for reading.
24 Jun, 2017, 12:32 pm
Dude, I feel it. There's either too much detail or not enough.
25 Jun, 2017, 3:09 am
^Trrruuueeee