This thing does indeed use Tera-Watts to get into space. Those terra watts are created by two fusion reaction chambers. The first one is the power supply/backup,which is attached to the cockpit. And the other one is a part of the super thrust vectoring engine. It uses Deuterium and Helium3 to fuse which is slightly exposed internally,so the heat can escape into the Deuterium-Helium3 stream headed out of the chamber.(End of the engine*) Which gets heated tremendously. #3d #Rocket #Hot #WhiteHot
The Colors! Gallery moderators will look at it as soon as possible.
Comments
09 Feb, 2017, 9:34 pm
The reason why this rocket doesn't turn into a liquid: The alloys on this rocket are very hard to make and are crazy expensive. Graphene is also heavily used to keep the engine and its' fusion reactor from burning up. It also turns the heat generated by the engine and fusion reactors. It gets very hot if you don't have specific materials. Both fusion reactors are tokamaks. The reason why is. Less bulky mass and can hold more plasma instead of a core that compresses the plasma into a miniature sun. There are ways of making a core reactor work without it being bulky. But that will be explained later in another concept.
10 Feb, 2017, 12:07 am
WHOA
10 Feb, 2017, 11:16 pm
Response: It's interesting enough. And the pasma looks convincing. not sure how I feel about the description. It's long and detailed, but it doesn't feel very rich.
Hope you don't mind some constructive criticism. I also feel like the stars would have been better on the background layer, and more numerous as well, considering that you can see tons more outside of the Earth's atmosphere.
Keep practicing. you're doing good by asking for comments from experienced artists.
11 Feb, 2017, 2:35 am
Yip, to turn you into a lizzard :p.
12 Feb, 2017, 1:59 pm
woooow soo good
13 Feb, 2017, 2:31 am
Response: I see. And with all do honesty, the lighting/shading is good for what it is.
Regarding the stars: The 3D echoes was a bit of trouble for me at first as well. It's mostly do to the high black and white contast. What I do to prevent it is keep the 3D low, or reduce the contrast (ie: dim the stars or something. It's not perfect)
15 Feb, 2017, 7:44 pm
Really nice one, I agree with Adjudicator about how to reduce the ghosting effect with the 3d, usually if you keep the 3d in the mid-range it takes away some of those duplicate images and it is often related to using a black background (not sure why though).