#FEBI This is regarding the legendary weapons.We might have to change things a bit. Also I'm really sorry to exclude anyone but this is kinda for the forever team.
I was thinking we should balance this out a bit. But we should have a time of every type. Regalia weapons are super important to lore,this could help me write better lore.
Present! Avia also has a staff, but you're right in how we should probably balance it out a bit. (Though, to be fair, Fates got away with three swords, a tome, and a yumi)
In each game, one or two regalia are frequently personal weapons usable only by the game's protagonists or, on rare occasions, antagonists. All the rest are usable by any other unit, but have the highest weapon rank or weapon level requirement in the game, requiring that any would-be wielders have maximum proficiency in that weapon type before they can use the regalia.
With the exception of the Archanea games, regalia near-universally provide a temporary bonus to their wielder's while they are equipped. Though they are not the only weapons to provide stat bonuses, their bonuses are typically far more substantial than those granted by other weapons. Most games' regalia offer a stat bonus of 5 points in a single stat, occasionally with more powerful regalia (such as the Binding Blade) boosting two stats by +5 each. The Tellius duology's weapons offer a lower bonus, at +3, while the Jugdral games' twelve Crusader regalia offer large stat boosts totalling, for the most part, +30 points spread across two or three different stats.
From Fire Emblem: Shadow Dragon onward, all regalia weapons share a set of behaviours not found in other weapons. Regalia cannot be forged under any circumstances, and when taken to a shop, they will either be unable to be sold (the usual approach in prior titles) or can be sold only for 0 gold, so the player receives no profit from disposing of regalia in this way.
In many games, most regalia identify themselves with a cosmetic effect: at the beginning of battle scenes, when a unit is attacking with a regalia, their attack will be preceded by a bright, white horizontal flash and a chiming noise. This effect is absent in Path of Radiance, Radiant Dawn and Awakening, and in games in which it is used, it is reserved primarily for regalia integral to the game's lore (for instance, in Shadow Dragon, Falchion will give off the flash while Excalibur will not).
In Archanea The Archanea series of games—Fire Emblem: Shadow Dragon and the Blade of Light, Mystery of the Emblem, BS Fire Emblem: Archanea War Chronicles, Shadow Dragon, New Mystery of the Emblem and Awakening—featured both the first set of regalia weapons in the series and, as of Shadow Dragon, the first time such weapons were referred to in English as "regalia". The series' primary set of regalia is the Three Regalia (Japanese: 三種の武器 Three Weapons), the potent weapons stolen from the Fane of Raman and used by the ancient king Adrah to forge the Holy Kingdom of Archanea. These weapons are:http Gradivus,Mercurius,and Parthia
Gradivus The "lance that pierces stone" Mercurius The "spectral sword" Parthia The "flame bow" In the course of Shadow Dragon and its various remakes, the first two of these weapons are gifted to Marth's army throughout the game's events, while Gradivus is obtained by defeating Camus. In Mystery of the Emblem and its remake, the forces of the Empire of Archanea use the Three Regalia against Marth's army, wielded by two of Hardin's most powerful lieutenants as well as Hardin himself, and Marth's army must obtain them by vanquishing or recruiting these people.
The other primary, and perhaps more important, group of Archanean regalia is the pair of items left behind for humanity by Naga. Containing Naga's own power, these items are intended for humanity to use to defend itself from dragons.
Falchion The titular "blade of light" forged by the divine dragon Naga. Used by Marth throughout the games, and later by Chrom and Lucina. Fire Emblem / Binding Shield A shield harboring Naga's power, used to keep the earth dragons imprisoned in the Dragon's Table. Also used to perform the Awakening. Several other significant regalia weapons exist in Archanea which are not part of these groups.
Hauteclere An axe of equal power to the Three Regalia, but with unknown origins. Wielded by Minerva. Excalibur A revered wind tome handed down through generations of Khadein sages. Wielded by Merric. Aura A revered light tome belonging to Linde Starlight A holy tome forged from the power of the Starsphere and Lightsphere, its use was crucial to pierce the protective power of Imhullu and vanquish Gharnef. Imhullu A sinister dark tome forged from the Darksphere by the Dark Pontifex Gharnef. It renders its wielder immune to all damage from their enemies.
Interesting points, but there's one problem: There are only two recruitable people in the RP that can wield axes. A legendary axe would be quite worthless at this stage of the game. But overall, I agree with you. We need to reduce the Regalia count or do some weapon demotions.
@Ace I'll have to check the count of how many people gain the ability to wield an axe upon promotion. I know Argon can for sure, so that's a potential of three so far.
Alright, including potential promotions, we have a grand total of five units that can wield or can gain the ability to wield axes. Better make sure not to lose those five, or you'll be selling that legendary axe!
Comments
17 May, 2016, 4:37 am
What's up with the legendary weapons?
17 May, 2016, 5:03 am
Here, Milord Xalys.
17 May, 2016, 5:11 am
Oh sorry I didn't see the comments.They didn't load.
17 May, 2016, 5:22 am
Ok here's the regalia weapon list
-2 swords
-3 lances
-2 times
-1 bow
Do we even have an axe?
17 May, 2016, 5:26 am
I was thinking we should balance this out a bit.
But we should have a time of every type.
Regalia weapons are super important to lore,this could help me write better lore.
17 May, 2016, 10:42 am
Present!
Avia also has a staff, but you're right in how we should probably balance it out a bit. (Though, to be fair, Fates got away with three swords, a tome, and a yumi)
17 May, 2016, 3:53 pm
No,they also had The S rank weapons like Waterwheel,Hagkure,Pursuer,Aruglemir,and the Chackram.
17 May, 2016, 3:54 pm
And Excalibur.
17 May, 2016, 3:56 pm
In each game, one or two regalia are frequently personal weapons usable only by the game's protagonists or, on rare occasions, antagonists. All the rest are usable by any other unit, but have the highest weapon rank or weapon level requirement in the game, requiring that any would-be wielders have maximum proficiency in that weapon type before they can use the regalia.
17 May, 2016, 3:57 pm
With the exception of the Archanea games, regalia near-universally provide a temporary bonus to their wielder's while they are equipped. Though they are not the only weapons to provide stat bonuses, their bonuses are typically far more substantial than those granted by other weapons. Most games' regalia offer a stat bonus of 5 points in a single stat, occasionally with more powerful regalia (such as the Binding Blade) boosting two stats by +5 each. The Tellius duology's weapons offer a lower bonus, at +3, while the Jugdral games' twelve Crusader regalia offer large stat boosts totalling, for the most part, +30 points spread across two or three different stats.
17 May, 2016, 3:58 pm
From Fire Emblem: Shadow Dragon onward, all regalia weapons share a set of behaviours not found in other weapons. Regalia cannot be forged under any circumstances, and when taken to a shop, they will either be unable to be sold (the usual approach in prior titles) or can be sold only for 0 gold, so the player receives no profit from disposing of regalia in this way.
17 May, 2016, 4:01 pm
In many games, most regalia identify themselves with a cosmetic effect: at the beginning of battle scenes, when a unit is attacking with a regalia, their attack will be preceded by a bright, white horizontal flash and a chiming noise. This effect is absent in Path of Radiance, Radiant Dawn and Awakening, and in games in which it is used, it is reserved primarily for regalia integral to the game's lore (for instance, in Shadow Dragon, Falchion will give off the flash while Excalibur will not).
17 May, 2016, 4:03 pm
In Archanea
The Archanea series of games—Fire Emblem: Shadow Dragon and the Blade of Light, Mystery of the Emblem, BS Fire Emblem: Archanea War Chronicles, Shadow Dragon, New Mystery of the Emblem and Awakening—featured both the first set of regalia weapons in the series and, as of Shadow Dragon, the first time such weapons were referred to in English as "regalia". The series' primary set of regalia is the Three Regalia (Japanese: 三種の武器 Three Weapons), the potent weapons stolen from the Fane of Raman and used by the ancient king Adrah to forge the Holy Kingdom of Archanea. These weapons are:http Gradivus,Mercurius,and Parthia
17 May, 2016, 4:04 pm
Gradivus
The "lance that pierces stone" Mercurius
The "spectral sword" Parthia
The "flame bow"
In the course of Shadow Dragon and its various remakes, the first two of these weapons are gifted to Marth's army throughout the game's events, while Gradivus is obtained by defeating Camus. In Mystery of the Emblem and its remake, the forces of the Empire of Archanea use the Three Regalia against Marth's army, wielded by two of Hardin's most powerful lieutenants as well as Hardin himself, and Marth's army must obtain them by vanquishing or recruiting these people.
The other primary, and perhaps more important, group of Archanean regalia is the pair of items left behind for humanity by Naga. Containing Naga's own power, these items are intended for humanity to use to defend itself from dragons.
17 May, 2016, 4:05 pm
Falchion
The titular "blade of light" forged by the divine dragon Naga. Used by Marth throughout the games, and later by Chrom and Lucina. Fire Emblem / Binding Shield
A shield harboring Naga's power, used to keep the earth dragons imprisoned in the Dragon's Table. Also used to perform the Awakening.
Several other significant regalia weapons exist in Archanea which are not part of these groups.
17 May, 2016, 4:10 pm
Hauteclere
An axe of equal power to the Three Regalia, but with unknown origins. Wielded by Minerva.
Excalibur
A revered wind tome handed down through generations of Khadein sages. Wielded by Merric.
Aura
A revered light tome belonging to Linde
Starlight
A holy tome forged from the power of the Starsphere and Lightsphere, its use was crucial to pierce the protective power of Imhullu and vanquish Gharnef.
Imhullu
A sinister dark tome forged from the Darksphere by the Dark Pontifex Gharnef. It renders its wielder immune to all damage from their enemies.
17 May, 2016, 4:21 pm
Here's some Regalia history I looked up.
17 May, 2016, 5:56 pm
Interesting points, but there's one problem:
There are only two recruitable people in the RP that can wield axes. A legendary axe would be quite worthless at this stage of the game.
But overall, I agree with you. We need to reduce the Regalia count or do some weapon demotions.
17 May, 2016, 9:09 pm
@Jon:People are still in their first class,unpromoted class.Anyone is welcome to reclass and promotions will still come in play.
17 May, 2016, 9:49 pm
@Ace
I'll have to check the count of how many people gain the ability to wield an axe upon promotion. I know Argon can for sure, so that's a potential of three so far.
17 May, 2016, 10:40 pm
Alright, including potential promotions, we have a grand total of five units that can wield or can gain the ability to wield axes. Better make sure not to lose those five, or you'll be selling that legendary axe!
18 May, 2016, 5:00 am
@Jon:Yeah XD