Daily 27 by Papercut

I felt like I could do better than the previous sketch regarding interior shots, so I set out to adress my bigest concerns with with it. One: I did not pay attention to design in the sketching stage, and two: the lighting was not planed well, and came as an afterthought.
For this one, I think that I managed to improve on those points to a degree, so I can call it a productive day :)

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painted on a Nintendo 3DS
08 Jun, 2015, 8:20 pm
01:29

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asassin667

08 Jun, 2015, 9:19 pm

Cool--reminds me of things we make at school on the 3d animation software "Blender." I've been trying to paint more often, but I don't have the perseverence to do one every day! These paintings would be great concept art for video games.

Papercut

08 Jun, 2015, 9:45 pm

Ah, so you are studying animation? I'm kind of going for a career in concept design actually, so I'm happy to hear that. Funny enough, I've been meaning to do more 3D using Z-brush and Sketchup, but since I draw faster than I model, I get lazy and go straight to line work. Maybe I should do a daily sculpt as well ...

JJMAwaken

08 Jun, 2015, 9:55 pm

very nice! I like the perspective which I find especially difficult on the 3ds

Papercut

08 Jun, 2015, 10:15 pm

Thanks, yeah I would never want to do a proper perspective construction on 3ds, but this shorthand technique seems to work alright for these smaller sketches.

Simeon

10 Jun, 2015, 5:00 pm

I agree with your critique
Its good your learning from your errors, thats all that really matters in the end

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