>Sirgeo: Guhhhh! (I dropped the sword!!)
...H-hey! It's gone!
>Wallace: Careful! Anytime you toss away a weapon is considered "discarding". That was a freebie, too. You already lost a lot of HP from that attack.
>Sirgeo: Then how can I catch her? She's moving too fast!
>Wallace: Right, I never mentioned that these "watches" improve human movement depending on the equipment active. Her "Beta D.P." helps maneuver around attacks while your version of it helps confront them.
#AstroClassN
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Comments
25 Apr, 2015, 10:25 pm
(Continued)
>Wallace: Sorry the "Beta D.P." isn't to your liking. We haven't implemented any other Data Packs (D.P.'s) yet, but we should have more varations of them soon.
>Sirgeo: And that's my life bar thingy? This kinda like a video game, almost, but I'm the one making the moves.
>Wallace: Yes. It also measures your MB (Memory Bytes) which both limit and allow you to access your weaponry. Run out if HP and it's over. Run out of MB, and you won't be able to retaliate. You can load more MB by being idle (15MB), dodging (1oMB), or getting hit (2oMB).
>Nelly: The more powerful the attack, the more the cost.
>Wallace: Y-yes, but we're not sure it's a good limiter for this project, though. We have so much more to implement.
>Nelly: ... Now, brace yourself...!
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25 Apr, 2015, 11:17 pm
It's like a real life RPG! Nice page, it really helps to have the description-dialogue.
26 Apr, 2015, 1:29 am
I really like the system you've got here.Top Notch 10/TEN