I have this problem a lot.. and it seems to happen with all my best ideas. For me sometimes taking a break from the idea then going back to it helps. But if you've been doing it that long you've probably already tried that... Do you have a talented artist friend you could show the best of your attempts on swapnote? I often ask my friends how I can improve things and if they can see it for themselves they can give specific ways to make it look better. And if you let them use it they can even red-line for you some ways that may help, then you can see what they mean. I have found seeing some red-lines is like an epiphany for my art.
Awe thank you.. but don't worry I won't leave for good. I'll use my laptop to check up on here and I'll still draw on my 3DS at times. Besides it's a great way to draw away from home.
Well, you can harness the power of the gods, but for your situation, try looking at similer drawings(if you can) and get people to look at your drawing.
I personally just wait for my brain to fling stuff out there and then my drawing hand goes on autopilot. As soon as you get an idea, you need to scribble a rough gesture drawing almost immediately before the thought is lost (doesn't have to be spectacular. Refinement comes later.) and then you should have a better foundation for what you want to do. After that, things like perspective, shading etc. are all simply trial-and-error tasks that everyone ultimately practices without realising they're doing it. Upping the game on the next piece of art then simply becomes a case of nitpicking what you don't like about the last one and then making sure those unwanted elements are omitted or slowly improved on, I guess? I'm bad at explaining stuff XD Oh yes, and sometimes trying new techniques (speed-sketching, tinkering with bigger brush sizes, etc.) and dropping yourself in at the deep end can be a massive help. Anywho, I've waffled on too much :P
Comments
25 Apr, 2013, 6:33 am
Make a basic sketch on paper, then scetch on 3ds.... just take yo time dude. :Y
25 Apr, 2013, 6:38 am
I've bee trying to concept this for months. I have pages full of mishaps.
...
I have artistic constipation. jOj
25 Apr, 2013, 6:38 am
been*
25 Apr, 2013, 6:44 am
The only reason I want to do it on C!3D is because, I can add color to it, and the person it's directed at also has this program. :P
25 Apr, 2013, 2:11 pm
I have this problem a lot.. and it seems to happen with all my best ideas. For me sometimes taking a break from the idea then going back to it helps. But if you've been doing it that long you've probably already tried that...
Do you have a talented artist friend you could show the best of your attempts on swapnote? I often ask my friends how I can improve things and if they can see it for themselves they can give specific ways to make it look better. And if you let them use it they can even red-line for you some ways that may help, then you can see what they mean. I have found seeing some red-lines is like an epiphany for my art.
25 Apr, 2013, 2:12 pm
Holy ba.llsack, sorry for the long comment.
25 Apr, 2013, 2:18 pm
Oh yeah, forgot to mention your expressions are the best haha. I suck at those...
25 Apr, 2013, 3:28 pm
Yeah, I suppose I could try that. :] And thanks!
25 Apr, 2013, 3:31 pm
No problem. I just don't know what else to try sadly.. :/
25 Apr, 2013, 5:42 pm
#too
#cool
#to
#comment
#with
#3ds
25 Apr, 2013, 7:22 pm
Awe thank you.. but don't worry I won't leave for good. I'll use my laptop to check up on here and I'll still draw on my 3DS at times. Besides it's a great way to draw away from home.
25 Apr, 2013, 7:36 pm
Well, you can harness the power of the gods, but for your situation, try looking at similer drawings(if you can) and get people to look at your drawing.
25 Apr, 2013, 9:53 pm
lol sorry i have same problem to : /
27 Apr, 2013, 10:13 am
I personally just wait for my brain to fling stuff out there and then my drawing hand goes on autopilot. As soon as you get an idea, you need to scribble a rough gesture drawing almost immediately before the thought is lost (doesn't have to be spectacular. Refinement comes later.) and then you should have a better foundation for what you want to do. After that, things like perspective, shading etc. are all simply trial-and-error tasks that everyone ultimately practices without realising they're doing it. Upping the game on the next piece of art then simply becomes a case of nitpicking what you don't like about the last one and then making sure those unwanted elements are omitted or slowly improved on, I guess? I'm bad at explaining stuff XD
Oh yes, and sometimes trying new techniques (speed-sketching, tinkering with bigger brush sizes, etc.) and dropping yourself in at the deep end can be a massive help. Anywho, I've waffled on too much :P